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IronBlood Arena
Engine
Unreal Engine 5
Date
Spring 2023
Role
Solo Project, All Roles
Software Used
UE5, Blender, Substance Designer, Adobe Illustrator, Adobe Audition
Solo project for the 2025 California Clash game jam. The theme for the jam was Strength In Numbers. My idea for the theme was to give the player the ability to acquire more and more guns, making them stronger as time went on. I thought it would be fun to see the guns accumulate on the screen, with the ability to fire all of them at the same time.
IronBlood Arena is a PVE arena shooter where the player fights through waves of enemies who drop loot as they die. There are 5 pieces of loot (Ammo, Scrap Metal, Batteries, Springs, Guns), with each increasing a specific stat. When the player first starts, they are slow and weak, but as their number of items increase, they become faster and stronger.
One thing that I was pretty happy with, was the solution I came up with for the gun locations on the screen. I made a spline component in the player character in the shape of a circle, attached to the player camera. Each time the player picks up another gun, the length of the spline is divided by the number of guns held, and each get positioned dynamically along the spline, evenly spaced from each other. What is cool about doing it this way, is that the spline could be any shape. It could be a rectangle to fit the edges of the screen, or something wacky like a star shape, and it would just work.
This project was a lot of fun to do, and resulted in a couple of 18+ hour days to complete, but such is the life of a game jammer! Check it out on Itch.io and give it a try if you'd like:
https://cbrown-dev.itch.io/ironblood-arena
Also, if you are interested, in Projects>TechArt, I did a small write-up of how I handled making the crowd for this project.













