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Kart Racer

Engine

Unreal Engine 5

Date

May 2025

Role

Solo Project, All Roles

Software Used

UE5, Blender, Substance Designer, Adobe Illustrator

For May's Monthly challenge, I decided to try making a kart racer. My main goal was just to make a vehicle since it was something I hadn't done before. For the first couple of days of the challenge, I did a bit of research to figure out what the best path was for building a vehicle in Unreal, and I ended up decided to go with Unreal's Chaos Vehicle system. It ended up being somewhat challenging, modeling and rigging MANY attempts, and tons of playtesting of various vehicle settings, trying to get something that was fun to play.
The project features 4 vehicles and multiple races throughout a small city. Additional races are created using splines with each spline point being converted to a checkpoint. The game tracks lap times, total time, drift scoring, and laps.
In the end, I managed to get something that was fun and challenging, while also figuring out a workflow for building vehicles in Unreal. It was a lot of fun to do and I was pleased with how it turned out.

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